Familiarization of VC++ 6.0 environment
Rate this article
5.00 out of 5
In this video tutorial, we will familiarize you with VC++ 6.0 IDE. The tutorial will guide you on how to open VC++ projects , how to use various menus etc. After viewing the video tutorial, the user is advised to go through  the VC++ IDE to get a feel of what is learned in this video tutorial.



Source Code

Project1.cpp

// Project1.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Project1.h"
#include "Project1Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProject1App

BEGIN_MESSAGE_MAP(CProject1App, CWinApp)
//{{AFX_MSG_MAP(CProject1App)
// NOTE - the ClassWizard will add and remove mapping macros here.
//    DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProject1App construction

CProject1App::CProject1App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProject1App object

CProject1App theApp;

/////////////////////////////////////////////////////////////////////////////
// CProject1App initialization

BOOL CProject1App::InitInstance()
{
AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
//  of your final executable, you should remove from the following
//  the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

CProject1Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
//  application, rather than start the application's message pump.
return FALSE;
}

Project1Dlg.cpp 

// Project1Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "Project1.h"
#include "Project1Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProject1Dlg dialog

CProject1Dlg::CProject1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CProject1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CProject1Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CProject1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CProject1Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CProject1Dlg, CDialog)
//{{AFX_MSG_MAP(CProject1Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProject1Dlg message handlers

BOOL CProject1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog.  The framework does this automatically
//  when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE;  // return TRUE  unless you set the focus to a control
}

void CProject1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CProject1Dlg::OnPaint() 
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CProject1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}

Project2.cpp
// Project1.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Project1.h"
#include "Project1Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CProject1App

BEGIN_MESSAGE_MAP(CProject1App, CWinApp)
//{{AFX_MSG_MAP(CProject1App)
// NOTE - the ClassWizard will add and remove mapping macros here.
//    DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CProject1App construction

CProject1App::CProject1App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CProject1App object

CProject1App theApp;

/////////////////////////////////////////////////////////////////////////////
// CProject1App initialization

BOOL CProject1App::InitInstance()
{
AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
//  of your final executable, you should remove from the following
//  the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

CProject1Dlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
//  dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
//  application, rather than start the application's message pump.
return FALSE;
}




Download Source Code

About The Author
KTS Training

KTS InfoTech Training division offers various short-term programming courses for Students and Professionals who are looking for a bright career in the field of Software development.

The programming video tutorials presented in this web site are taken from some of the training sessions conducted by KTS InfoTech.

You can also learn the Programming packages through Internet directly form our English Speaking Technical experts at an affordable rate.

For more details click here and submit your training requirements.



Number Of articles Posted
60
Number Of Messages Posted
3
Joined Date
14/11/2012
   
Author
Messages
Posted:
Post Your Comments
Name (Max 50 Chars)
Comments

 
TekTipsDownload
GateExam
Academic Projects
TekTipsExperts
Android